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why [2013/04/04 01:04]
boeven old revision restored
why [2023/01/15 13:29] (current)
boeven
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 ...is this thing? ...is this thing?
 "The Doømed Ones" it's a comic strip made with [[google>Inkscape]], an opensource cross-platform drawing tool which uses SVG as standard file format, it works with vector primitives, has a good raster to vector conversion and supports a variety of filters. "The Doømed Ones" it's a comic strip made with [[google>Inkscape]], an opensource cross-platform drawing tool which uses SVG as standard file format, it works with vector primitives, has a good raster to vector conversion and supports a variety of filters.
-The strip is published in the FanArt section of [[http://www.hydlaaplaza.com/smf/index.php?topic=39540.0|PlaneShift Forums]] and hosted by the [[http://www.psde.de|German PlaneShift community]].+The strip was published in the FanArt section of [[http://www.hydlaaplaza.com/smf/index.php?topic=39540.0|PlaneShift Forums]] and hosted by the [[http://www.psde.de|German PlaneShift community]].
  
 The characters and situations are inspired by [[http://www.planeshift.it|PlaneShift]], a free 3D MMORPG based on both open and closed sources((see the ABC License in www.planeshift.it/license.html)), using the [[http://www.crystalspace3d.org|CrystalSpace engine]]. We could say it's a strip made by gamers for gamers, as for someone who never played this game most part of references will be hardly recognized. A good excuse to try the game, by the way.\\  The characters and situations are inspired by [[http://www.planeshift.it|PlaneShift]], a free 3D MMORPG based on both open and closed sources((see the ABC License in www.planeshift.it/license.html)), using the [[http://www.crystalspace3d.org|CrystalSpace engine]]. We could say it's a strip made by gamers for gamers, as for someone who never played this game most part of references will be hardly recognized. A good excuse to try the game, by the way.\\ 
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 ...am I doing this? Simply because I like this game and its potential. And I'm having fun when I use programs like Inkscape.  ...am I doing this? Simply because I like this game and its potential. And I'm having fun when I use programs like Inkscape. 
-PlaneShift gameplay relies heavily on good RP, needless to say that players of all ages use abundant imagination to develop their characters and surroundings. Take a look at the collaborative or Single author stories as well as the fanart section of PlaneShift Forums and you'll see what I mean.+PlaneShift gameplay relies heavily on good RP, needless to say that players of all ages use abundant imagination to develop their characters and surroundings. Take a look at the collaborative or single author stories as well as the fanart section of PlaneShift Forums and you'll see what I mean.
  
 I was searching some help for an Inkscape command, when I bumped in a comic strip made entirely with Inkscape. My imagination was suddenly stimulated, and I thought it was time to try myself. Here are the results. The reason why I'm releasing all this under a  [[http://creativecommons.org/licenses/by-nc-sa/3.0/|CC Attribution-Noncommercial-Share Alike 3.0 Unported]] license is that I don't have much spare time lately, and I know there are many PlaneShift players able to help. They have provided me good suggestions, scripts... And I hope that this comic strip will improve with their help.\\  I was searching some help for an Inkscape command, when I bumped in a comic strip made entirely with Inkscape. My imagination was suddenly stimulated, and I thought it was time to try myself. Here are the results. The reason why I'm releasing all this under a  [[http://creativecommons.org/licenses/by-nc-sa/3.0/|CC Attribution-Noncommercial-Share Alike 3.0 Unported]] license is that I don't have much spare time lately, and I know there are many PlaneShift players able to help. They have provided me good suggestions, scripts... And I hope that this comic strip will improve with their help.\\ 
-It seemed to me a viable method to try to maintain a continuity on the design, without  loosing potential contributions.  +It seemed to me a viable method to try to maintain a continuity on the design, without loosing potential contributions.  
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-//Sincerely, [[http://planeshift.subhosting.net/myplane/profile/Boeven_Facco/|Boeven Facco]]//+//Sincerely, [[http://planeshift.teamix.org/myplane/profile/Boeven_Facco/|Boeven Facco]]//
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